Computer vision is for virtual reality offers comfortable and stunning visual effects core. In the past two years, Oculus has focused on the collection in this area the best and the brightest talent to solve the Visual challenge of some head-mounted virtual reality equipment.
Pacific standard time on December 11, the Oculus announced that it acquired three major computer vision technology company, Oculus was further expanded in the field of competitiveness.
Nimble VR
Nimble VR (formerly known as 3Gear Systems) was founded in 2012, by Rob Wang, Chris Twigg and Kenrick Kin jointly created. Since then, they have been developing machine learning and computer vision capabilities so that it can be used for high quality, low latency skeleton track, it has the potential to become a good part of the user experience of virtual reality.
13th Lab
13th Lab team has been committed to developing an efficient, accurate real-time three-dimensional reconstruction of architecture. This technology allows us to obtain an accurate three dimensional models of the real world, or you can create all sorts of new applications and experiences, such as one to navigate in the virtual reality of Egypt pyramid or a three dimensional model of the Colosseum.
Chris Bregler
Chris is an expert in field of motion capture. His recent projects include the film Star Trek: the dark vision of the unbounded and the lone track, both films also won the 2014 Oscar nomination for best visual effects.
Chris at New York University as a Professor of computer science for nearly 11 years. Before the professor at New York University, he also taught at Stanford and worked at a number of computer companies, including HP, Interval, Disney special effects animation, and Lucasfilm. After joining the Oculus, Chris will lead the Oculus laboratory of vision research team.
Nimble VR, 13th Lab and Chris Bregler will gradually reduce their existing projects, they will put a whole lot of attention onto the Oculus of the virtual reality technology research and development Starbucks iPhone 6 Case
We can see that, while virtual reality is very hot, but want to develop virtual reality still needs a lot of accumulation of technology, not to mention people are no longer satisfied to see virtual reality, but to experience a virtual reality to our vision, which made more stringent standards for the technology, also contributed to the Oculus acquired three technology companies. We believe that after the professionals in these three companies settled in the Oculus, will launch in 2015 of the consumer version of the qualitative progress of Oculus Rift.
via oculus
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Oculus Rift in virtual reality Starbucks iPhone 6 Case
DK1, Oculus DK2 resolutions increased from 640x800 to 960x1080 (up 1920x1080). First generation of products in order to reduce the feeling of dizziness, DK2 OLED using low latency. One of the biggest improvement, believe the DK2 will join a group of detect head movements of the camera, so that players can implement such features as "close" movement, officials said just for this function's optimization team spent a lot of time. In addition, the DK2 gyroscopes, accelerometers and other sensors of the testing frequency will all upgrade to 1000HZ, but the weight will go up to 440 grams. Price was close to the people (although the DK2 still for developers)
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